At the heart of the national narrative in Australia is the potent and enduring story of the Australian and New Zealand soldiers—the ANZACs—who fought at Gallipoli, in Turkey, in the First World War, against impossible odds. It is a story that has taken on legendary significance. Each year, on the anniversary of the catastrophic Gallipoli conflict of 25 April 1915, there is a national holiday and Australians in ever-increasing numbers attend Anzac dawn services—conducted at memorials across the nation—to honour the dead of this and later wars. The role of the Gallipoli: The First Day website is not only to repeat and reinforce the Anzac message and make it more accessible, but also to offer a new assemblage of information utilising the 3D visual power of the digital environment.
Interactive digital technologies are transforming the processes of research and production across all major academic disciplines. The changes are most significant in traditional disciplines. In that of history, online public access to digitised historical resources has meant that the materials of history are now available to anyone who has access to the internet. Previously, the study of archives was only open to the dedicated specialist with access to the world’s major library collections. Digital technologies have not only enhanced access to resources, but they are also enabling the development and growth of new kinds of content delivery and new modes of historical narration. Although the book is not likely to be superseded any time soon, the book now competes with experimental digital works that are relating history in new and highly interactive ways.
Janet Murray’s Hamlet on the Holodeck (1997), a landmark text written nearly a decade ago, set out to investigate the potential for interactive story forms at a time when digital interactivity was, for the first time, in the hands of the mainstream. Her book, which analyses a range of non-linear narrative models, continues to inspire those who wish to imagine the future of digital narrative textuality. The study of interactive narrative is now a vast field in its own right. Today there is extensive, vibrant debate on the evolution of digital narrative story forms, with theoretical commentary coming from perspectives as diverse as new media theory, literary studies, cinema studies, media arts and humanities computing.
Paul Arthur is Vice-Chancellor’s Professorial Research Fellow and Chair in Digital Humanities and Social Sciences, at Edith Cowan University, Western Australia. He speaks and publishes widely on major challenges and changes facing 21st-century society, from the global impacts of technology on communication, culture and identity
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