In this first decade of the twenty-first century we are caught up in the midst of a technological shift of the kind that Walter Benjamin, in his 1936 essay ‘The Work of Art in the Age of Mechanical Reproduction’, attributed to the increasing popularity of photography in the early twentieth century. The essence of that change was the unprecedented capacity to create infinitely reproducible multiple copies. For the first time the idea of the primacy of the singular work of art was seriously open to question. ‘The history of every art form,’ writes Benjamin, ‘shows critical epochs in which a certain art form aspires to effects which could be fully obtained only with a changed technical standard, that is to say, a new art form’. Photography initiated a change that Benjamin recognised as being as profound in its impact on people’s lives as the introduction of the printing press.
The Arts and Humanities have traditionally been worlds apart from Science and Technology in their ways of pursuing and generating knowledge and understanding. So much so that the famous term, ‘The Two Cultures’, coined in the mid twentieth century by C. P. Snow to describe the vast gap between these discipline areas, is still current and relevant.[i] It continues to dominate the organisation of disciplines in universities and drive the distribution of most national research funding. However, quite suddenly, at the end of the twentieth century, the digital environment began to trigger major changes in the knowledge economy, with the result that the humanities were thrown unexpectedly and involuntarily into a close relationship with technology. As one might expect in any forced marriage, it was not a case of love at first sight. In fact, the humanities have exhibited the full range of reactions—from totally ignoring the other, through unashamedly raiding their wealth, to wholeheartedly embracing the exciting future they seem to offer. Whatever the reaction, it is clear that the humanities are now inescapably entangled with technology, for better or worse, and the two cultures are connecting more than ever before, notably in the new research activities and spaces signalled by the term ‘e-research’.
The traditional crafts of quilting, embroidering and weaving may appear to be a world away from the high tech fields of computer networking, digital interface design, and database development. However, the old and new are increasingly being linked through metaphors that reveal a great deal about changing attitudes to digital technologies as they become more established and widely accessible […] Today’s communication networks are structured around “patchwork” designs, software glitches are fixed with “patches,” computer processors are being described as “multi-threaded,” and over the past decade other “material metaphors” have been embraced as a means of conceptualising and giving form to our new world of amorphous digital texts. In particular, the quilt motif has been used in a variety of ways, including as a means of visualising interaction and information flows and as a template for digital interface design.
War memorials are the most familiar and visible means of acknowledging and respecting the trauma of large scale, violent conflict. In practically every town in Australia, however small, monuments to war are found. These are haunting, poignant reminders of the brutality of war and the fragility of life. And yet, their reassuring solidity and prominence shields us from the reality of lost lives and suffering by casting war in terms of abstract and stylised notions of heroism, loyalty, sacrifice and glory. While it is usual for the names of the dead to be listed on these monuments, their individual suffering is blended, ritualised and distanced in a symbolic and generalised tribute. It is not surprising then that there has always been an awkward fit between the public statements made by these monuments and the personal stories told by individuals who returned.
This paper surveys the digital history field, highlighting trends across historical, cultural and literary studies, heritage, archaeology and geography, as well as library information, screen and media studies, multimedia production and interaction design. This broad field is increasingly relevant to museum practice as museums experiment with digital modes of presentation and communication, including virtual exhibitions and other online extensions of the physical visitor experience.
The profile of oral history research has grown dramatically over the past two decades. One of the reasons for this is that there has been a diversification of modes of public access and delivery. The increasing use of digital media means that oral histories are now reaching far greater audiences, and these histories are being presented in more direct, more stimulating and richer ways than have before been possible. In fact, the digital revolution is rapidly transforming history as a genre and set of practices, and oral history is a key player in this process. Because oral histories lend themselves to digital forms of delivery much more readily than conventional, text-only, representations of history, oral history has come to be a central focus for digital history researchers.
The aim of the Interactive Histories research program is to seek ways of using interactive media for experimental content delivery in projects with a broadly historical focus. The focus to date has been on oral history projects (including virtual tours of heritage sites, museum installations and multimedia documentaries) and on theoretical research investigating emerging frameworks for historical representation enabled by interactive technologies. Planned projects include digital storytelling in local communities and the development of Indigenous and cross-cultural digital resources. Central to the two projects being presented here is the production of multimedia works designed to maximize public access to oral history material.
Australia and the South Pacific held a special status in the eighteenth century: this was the farthest region from Europe and the last part of the earth remaining for Europeans to explore and chart. In the context of European nations’ own histories of discovering and exploring the world beyond Europe’s borders, this region is unique in the sense that no other part of the earth had such a substantial and well-documented body of European thought devoted to it over such a long period of time prior to its physical discovery. The ‘antipodes’ existed in the European imagination for approximately two thousand years before Europeans set foot on antipodean lands. Myths inspired explorers to go searching for the genuine antipodes, and voyages were often undertaken with the specific aim of finding the uncharted places that punctuated otherwise formless maps.
Technologies of representation are not just instruments of recording and reporting. Their basic attributes determine what it is actually possible to conceptualise, capture and articulate. Photography, to take a classic example, transformed people’s outlook on the world because it could provide an unrivalled visual framing of actuality. It had no equivalent in the prior traditions of visual communication. Technological invention spurs social change. By focussing on ‘technologies of representation’ I am not only concerned with the technological means that underpin specific forms of representation, although these fundamentally define the range of options available, but also with the ways of seeing and understanding that they open up. Tomas describes these beautifully as “a new type of amniotic environment for vision”.
In this paper I discuss broad concepts that are at the centre of debates in the digital history field. The discussion ranges over four key concepts: digital interactivity, narrative, content and form. Digital interactivity is a shifting concept, the changes in its meaning directed by technological change. Narrative, which continues to be the primary mode for the telling of history, is gaining new meanings as interactive modes prompt the question of what can be considered ‘narrative’ and what cannot. Particular kinds of historical content lend themselves more readily to interactive representation, but to discuss this is to acknowledge that what counts as ‘history’ has been expanded immeasurably over the past decades. Finally, the many hybrid forms being utilised in the digital history field requires that new critical frameworks be developed to help theorise and differentiate those forms.
Paul Arthur is Vice-Chancellor’s Professorial Research Fellow and Chair in Digital Humanities and Social Sciences, at Edith Cowan University, Western Australia. He speaks and publishes widely on major challenges and changes facing 21st-century society, from the global impacts of technology on communication, culture and identity
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